A talk about me, my family and the things we love to do
Owen had a development budget of $32,000 for the game but in the first month made $535 in revenue, despite a glowing review from major gaming site Kotaku.
via Some Brutally Honest iPhone App Sales Numbers: $32k Spent vs $535 Revenue.
Um, how do I pull that email to the dev team back through the amil server?
Seriously – I wonder how much extra traffic and users the free app people are driving back to their sites?