iPhone Apps: $32k Spent vs $535 Revenue

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Owen had a development budget of $32,000 for the game but in the first month made $535 in revenue, despite a glowing review from major gaming site Kotaku. via Some Brutally Honest iPhone App Sales Numbers: $32k Spent vs $535 Revenue. Um, how do I pull that email to the dev team back through the amil server? Seriously – I … Read More

tomiPhone Apps: $32k Spent vs $535 Revenue