iPhone Apps: $32k Spent vs $535 Revenue

Owen had a development budget of $32,000 for the game but in the first month made $535 in revenue, despite a glowing review from major gaming site Kotaku.

via Some Brutally Honest iPhone App Sales Numbers: $32k Spent vs $535 Revenue.

Um, how do I pull that email to the dev team back through the amil server?

Seriously – I wonder how much extra traffic and users the free app people are driving back to their sites?

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