Posts Tagged ‘Smartphones’

Should Your IT Department Support the IPhone

When making a call, the iPhone presents a numb...
Image via Wikipedia

Here is a post I found last week but didn’t get to it until this morning…this is a great post.  It is from cio.com – “Should Your IT Department Support the IPhone

When the iPhone was first launched in June 2007, it was generally panned by IT managers and systems administrators. It didn’t support any encryption of user data, could not have any enforced security policies and offered no way to remotely wipe data if it were lost or stolen. At the time, a lot of companies weren’t prepared to accept those security gaps. Perhaps more importantly, the iPhone didn’t yet support any third-party applications or interact with most office suites.

Another good point is budgets.  At my company many of the perks (cell phones, internet service at home and others) were cut out of the budget the last few years.  This meant IT geeks like myself would have to provide their own phone.  Many went for the iPhone.  Now we’re being asked to “plug in” on our own dime and our own time – but I say too, on my iPhone (or Android).  I’m not planning on giving up my smart phone for a blackberry – no thanks.

It will be itneresting to see how rumors of a new iPhone 4G and new models of Google’s Andriod will affect these interesting times for IT and support of personal equipment.

When the iPhone was first launched in June 2007, it was generally panned by IT managers and systems administrators. It didn’t support any encryption of user data, could not have any enforced security policies and offered no way to remotely wipe data if it were lost or stolen. At the time, a lot of companies weren’t prepared to accept those security gaps. Perhaps more importantly, the iPhone didn’t yet support any third-party applications or interact with most office suites.

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AT&T – big, bad and high tech

Image representing iPhone as depicted in Crunc...
Image via CrunchBase

After reading my CEO’s blog today – it made me think about my “call” with AT&T on Saturday.  I’ve recently signed up for an iPhone from AT&T.

Onto the story – I took a motorcycle ride on Saturday to meet a friend’s son for lunch.  When we arrived at the restaurant, I checked the and had two voice messages.  One was a friend and the other was AT&T.  I had not set-up my payments on my online billpay yet, so I had not made a payment.  I was basically behind.  Not intentionally – but I really just not gotten around to it.

So I called the 800 number and 2:31 (two minutes – thirty second later, I checked) I was done.  I had made a bank transfer of funds.  Now some will get a bit freaked out – but I’m saying thank you.

Firstly – you can take the iPhone when you pry it out of my cold dead hands.  The iPhone is awesome.  Seriously – 10x better than any other phone I’ve used.  Secondly – 2:31 seconds for me to pay my bill – COME ON!

Now – what does that have to do with newspapers and media?  Well – it goes back to what Chuck said in the blog post.

I do not believe that human nature is changing. However, we are learning new behaviors, using new tools.

Exactly.  I felt too busy to pay the phone bill.  I could have, but just chose not to.  But AT&T was cool with that and changed their behavior to adapt to my crappy ways.

So – what have we (as media companies) done to change what we do for people?  Do we even know who the people are?  What they do? What they want?  We have no clue what our people want or desire.

Just think what we could do if we knew the audience.  We have tens of sites, if we had all that data – plus the TV station, plus the newspaper and it was all available.  We could really know who they are and what they do and why they do what they do and that they may want you to let them pay the bill over a text message.

That would be good…but we don’t.  And we need to figure that out too.

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Ripdev: The iPhone Authority

Ripdev: The iPhone Authority.

Apple is losing the death grip on the iPhone.

InstallerApp is a native Mac OS X application (soon — for Windows too) that allows you easily download applications from Installer and Cydia directly onto your computer, and install them to the iPhone connected with USB cable.

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iPhone Apps: $32k Spent vs $535 Revenue

Owen had a development budget of $32,000 for the game but in the first month made $535 in revenue, despite a glowing review from major gaming site Kotaku.

via Some Brutally Honest iPhone App Sales Numbers: $32k Spent vs $535 Revenue.

Um, how do I pull that email to the dev team back through the amil server?

Seriously – I wonder how much extra traffic and users the free app people are driving back to their sites?

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